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Pile Up+ by F4CG&Armageddon

Pile Up+ T - TEST LEVEL S - SAVE LEVEL L - LOAD LEVEL,BACKGROUND OR OTHER SHIT _ - SWITCH SOUND ON/OFF ! - - CHANGE SPEED A - MAX.NUMBER - OF PIECES B - STACKCHANGESPEED C - HOW OF CAN YOU GET PIECES BACK D - HOW MUCH PIECES CAN BE - DESTROYED E - MAX.HEIGHT F - STACK ON AT START G - STACK OFF AT START H - MAX.FALLHEIGHT I - SET TIME J - COVER OF THE PIECES K - PADDLE IS RIGHT AT THE START M - PADDLE IS LEFT AT THE START N - CREATE A LEVEL (* FOR HELP !) O - DEFINATE PIECES TO PUT DOWN P - CLEAR ALL $ - DIRECTORY Q - QUIT R - ENTER DOS-COMMAND U - RETRYS - + AND - : INC AND DEC JOYSPEED RETURN/FIRE: PUT BOX IN FIELD CURSOR-KEYS: MOVE CURSOR ( - HAT ELSE!) JOY PORT#2 : - HAT COULD IT BE ?!? _ : FILL LINE WITH ACT. BOX Q : FILL FREE PLACES OF LINE ^ : FILL SPALT UP TO CURSOR W : REPLACE BOX-TYPE WITH ACT. R : REPLACE BOX-TYPE AND COLOR!( : COPY SCREEN IN BUFFER ) : SWAP SCREEN AND BUFFER 0...7 : CHANGE COLOR OF BOX - ,A,...,O,P: CHOOSE BOX-TYPE SPACE : CLEAR ACT.POS./ LEAVE THIS HOME : CLEAR STACK CLR : CLEAR SCREEN, WHEN BORDER GOES RED, PRESS Y FOR YES OR N FOR 'FORGET IT!' !!!! DEL/INS : DEL/INS LINE </> : ROLL FIELD STOP : LEAVE THE GREAT (?) EDITOR T : NEXT BOX-TYPE - ZSZWGSEPFPMQLQQQRQQQLQQQRQQQ[ ] ^ ] [ ] ^ ] ZS_QM1LQQQRQQQLQQQRQQQXPMQE F0[ ] ^ ] [ ] ^ ] - O C]C"C"C C]C C]C C"C - WXOPRS%&/Z' PIIWXO -

Pile Up+ by F4CG&Armageddon

Pile Up+ NOTE TO PILE UP - IF YOU EDIT A LEVEL IT WILL BE LOADED AFTER THE SAVED GAME-LEVELS. THAT MEANS,THAT YOU MUST PLAY FIRST THE STANDART GAME AND THEN YOU CAN CONTINUE WITH YOUR OWN MADE LEVELS. F4CG'93 - . " -

Pile Up+ by F4CG&Armageddon

Pile Up+ABCDEFGLMN V [ /]^X_!"#"$STSU V WX%& +*V*. %- /0/0'T')*V*,-%- :5V5;<=>? - 9 V - - PILE UP + (NTSC/PAL) - ABCDEFGHIJCDEFKDEFGLMNO STSU V WXYZU V [ /]^X_!" '(')*+*,- ')*+*V*. %- / 123456789 145:5V5;<=>? - - - - - S#S##### - TTTUUUUUUUUUUUU"SV]WWW - - - ABCDEFGLMN STSU V WXYZU V [ /]^X_!"#"$STSU V WX%& '(')*+*,- ')*+*V*. %- /0/0'T')*V*,-%- 123456789 145:5V5;<=>? - 9 - - - - PILE UP + (NTSC/PAL) - RETURNING ONCE MORE TO ROCK YOUR WORLD WITH A NUMBER CALLED "PILE UP" IMPORTED FROM F4CG GERMANY ON 20/06/1993....... GREETINGS TO THE: *F4CG* ILLUSION CHROMANCE TALENT TRC ELECTRIC BOYZ... SEE YA NEXT TIME.... - CRACKED IN JUNE'93 / - SEE YOU LATER ON. - FF4CG EUROPE PRESENTS - W8W0W(W WXWPWH%> - ABOUT UNLIMITED RETRYS - EEGFGGHHIIJJKLMMNOPQRSTUWXZ[]_ "$')+.147:> - UR (QUALITY?) GAM - UR (QUALITY?) GAM -

Snake Or Die by F4CG&Armageddon

Snake Or Die - ABCDEFGHIJCDEFKDEFGLMNO STSU V WXYZU V [ /]^X_!" '(')*+*,- ')*+*V*. %- / 123456789 145:5V5;<=>? - - - - SNAKE OR DIE 100% EFKDEFGLMNOPQR - ABCDEFGLMN V [ /]^X_!"#"$STSU V WX%& +*V*. %- /0/0'T')*V*,-%- :5V5;<=>? - 9 V - - - S#S##### - TTTUUUUUUUUUUUU"SV]WWW - - - ABCDEFGLMN STSU V WXYZU V [ /]^X_!"#"$STSU V WX%& '(')*+*,- ')*+*V*. %- /0/0'T')*V*,-%- 123456789 145:5V5;<=>? - 9 - - - - SNAKE OR DIE 100% - YO HO HO! ARMAGEDDON STORMS ONTO YOUR DISKS WITH SNAKE OR DIE 100% FROM DOUBLE DENSITY... CRACKED BY F4CG... AND FIXED/IMPORTED BY ARMAGEDDON! THERE IS NO STOPPING US NOW... GREETS TO F4CG, LEGEND, TALENT, CHROMANCE, RSI, NEI, AND TSM! DESTINY OF ARMAGEDDON HAS VANISHED... -

Snake Or Die by F4CG&Armageddon

Snake Or Die - - 1. ACRISE! 02000 2. RIDDLER 01000 3. DMI 00800 4. IGOR 00700 5. EXULT 00600 =====CODING: DAN IEL HANSSON=====4DD - 1. ACRISE! 02000 2. RIDDLER 01000 3. DMI 00800 4. IGOR 00700 5. EXULT 00600 =====CODING: DAN IEL HANSSON=====4DD - _E_B"E_B#E B$E!B - C0"H!H H_E]B^E_H_ - _H"H!H H_E]B^E_H_ -